Sunday, 24 January 2016

Starting to make videos for flipping the classroom

I am going to do a series of very short posts leading people new to making videos for the flipped classroom gently through the process!

Many of us will already have several devices capable or recording video and sound, it is a matter of deciding which is the best quality for your purpose.

This first post is simply to find the resources that you can use and try them out.

Do you have a smart phone with video taking resources? Experiment with it. You may need a holder but before you spend any money try filming yourself just for one minute by holding it and taking a selfie video. Listen to it carefully, is your voice loud enough? Clear enough?  Look at it, is your image clear, good enough for someone to watch two or three minutes of you talking on a regular basis?

Before you decide on using your phone what else do you have? Flip cameras, small hand held camcorders and many digital cameras have the capacity to take digital video. Try them! Will they pick up your audio?

Do you have a laptop with a built in web cam? Try it and watch and listen!

Do you have a headset with a mic? Plug that into your laptop, does that help? It should block out most of the background sound in your surroundings.

Do you have a desktop with a web cam? Again it will be much better with a headset and mic rather than using its own mic which will be further away from you and so quieter as well as picking up all the background sound around you.

Do you have a tablet capable or recording video and sound? Does it have its own tiny headset as the iPad does? If so prop that up and record yourself again with an eye and ear for quality of sound and picture.

Do you have an external mic that you can plug in and have hear you? If so try it out and again listen to the quality! I have a very good quality mic but a small web cam - they will not record synchronously! The video lags behind the audio - much more infuriating that slightly poorer quality sound.

So - first things first! Try everything out that you already have a find the best combination to use.

Web sites that may help

How to use a digital Camera from Jisc

A Google search for phone tripods

Information on choosing a headset

The Future of E-Learning

The Future of eLearning Infographic
Find more education infographics on e-Learning Infographics

Sunday, 21 June 2015

Demonstrating ThingLink

Demonstrating LingLink

Saturday, 17 January 2015

Learning Minecraft 1

The first session as part of EVO 2015 was 16 Jan 2015. Thanks To Filip and Kalios who got me started!
My intro - I live in Wales, have been a teacher for far too many years. Love making machinima and would like to make some in Minecraft - once I have learned how to manage the game itself. I tried it a few months ago but never got very far - just kept getting killed!

Saturday, 12 April 2014

Ebbe Altber's keynote speech at the Virtual World’s Best Practice in Education

I just listened to Ebbe Altber's keynote speech at the Virtual World’s Best Practice in Education. Ebbe is the new CEO of Lindenlab. The best news is that he wants to make the metaverse easier for all - consumers and creators! This speech was good news to us all!

He told us he was there to start the dialog, to figure out where to go from here. He has looked at branding and TOS and integration... “I am working with legal counsel to figure out how to make it more obvious or very obvious that creators own content” and Second Life are not wishing to lock it in but to make it easy to move to OpenSim.  “We have a breadth of content creators for many purposes. This is unique to SL. We should support everybody.
There is still so much to do to make the metaverse so much easier for all consumers and creators, even with all of the work that we are doing it is still too hard for many users.
Nobody else has an environment this open and where users take it where they want to take it.”

Future Technology
Most of the responses here are verbatim but not in speech marks in case there is something not perfectly accurate!

We are developing core tech, including Oculus. There is already a beta version
As the hardware develops, we will be next to it, we want you not to be looking at the world but being in it.
With Oculus we have worked focused on viewing experience, not yet the user interface.
The keyboard disappears; we want to explore how to make changes in how you interact with the world. With a full time liaison, you can think up a million things we COULD do but we need to prioritize. You won't all agree on what is top priority. It takes a lot of resources and time to engage in that conversation and that is a cost. Many are not up to speed on the topic, are biased, or are not experienced. It can add a lot of cost to involve everyone in design, we want to be more transparent, we want feedback, to learn from you, to correct things, we learn from watching what you do.”

Someone asked about the bad press and if it was possible to improve that status.  Ebbe said that SL got overhyped too early, some was self-inflicted, and maybe there was a hope that tens of millions would use it.
There came a backlash, it became bad or negative, that is unfortunate, there is a lot of good stuff happening here, not seen outside.  We want to correct this. The market is starting to embrace virtual reality.

Could the linden dollar spread outside Second Life?
Ebbe replied we would love to do that but it is a massive undertaking.
“I spoke earlier of compliance, to do compliance on a scale that bankers are comfortable with, we are fortunate to be so far along, nobody else is this far,  we want to make safer high volume transactions. We are talking about that, we have done all the compliance work to be in line with state and federal regulations.”

Are there any current projects you can share that will make the viewer easier to use and more intuitive?
One effort was not received well, to simplify it. I don't know why yet. Ultimately, in order for SL to grow, it has to become easier to use. It takes too much time to engage and immerse people and make them functional… we can't go mass market as we are today.

Following up, are there any plans in improving transparency with 3rd party viewer -  innovations may come faster
We do a decent job of collaborating with open source, Oz Linden interfaces with third party players.
That community adds value to provide other viewers optimum for other audiences.
WE can't do everything for all, those with disabilities, those on other platforms
We need those communities to help us.
I think we have a good relationship with the open source community.
It is a double edged sword, some open source developers took advantage and did nasty things.

What tech from HiFi be used in SL?
Ebbe- I hope it will create many advances many can benefit from to move virtual worlds and virtual reality forward. The more new hardware and interfaces, it moves us all forward.
 Philip and I know each other well, some of us will visit them in a couple of weeks to see demos
how we can help each other, it is early stages - I am transparent with Philip, we have assets that are valuable to them, and I hope we can collaborate.
I am interested in the work they are doing with bringing emotion into your avatar experience, see the expressions on a face, what emotions can be expressed visually, they are working in that area.
I want to be sure we provide that level of emotional capability to our avatars
We are aware that latency increases and impacts performance, further away from America you have increased latency and reduced sense of functionality , we are testing what aspects cause these issues, we have to create a lower latency tech, we need to push less data over the pipe.

You had mentioned that you were looking to allow people to export their content/  Will there be an export flag that will help?
Nothing we are doing technically prevents export. Many get their content out.
Maybe it is third party solutions, we are not preventing. Are we making it simple enough from our viewer?
Maybe we need to make that more streamlined, we are not preventing it, but we don't want it to be easy for others to rip people off.
I have to look at that. It's a permission issue?
Ebbe should there be permissions to allow export?
I need to understand it better. If you own it you can take it. Ownership is a complex issue for us to reduce copybotting and stealing.
We don't want to be inflexible, permissions, monitoring tools, preventing fraud, we want to protect you and your creations.
In the foreseeable future we will be working on the main grid without restricting what people can do, once we solve it so adults can use it, then we can go to attract other audiences, other special cases but no teen grid in the near term, I would love to do it, but it is priorities.
We need to make SL more welcoming, If ease of use and quality and tech more flexible, we may arrive at a place where it would not be cumbersome to offer to more dedicated special audiences, but this is not a top priority.
As people start to be inworld, with their relevant projects, they will see how their work can improve.
I hope more Lindens will come inworld to interact with users so that can be a more normal comfortable thing. If we do special meetings, what topics, who would facilitate? How do we make sure something actionable comes out of it? If there are interest groups, like an ed group, that wants to have a more regular check in, we can see which Linden would like to participate.
As in RL every hobby and interest group, there are only a few Lindens, how can we engage, that is a challenge. I am happy to spend some of my time learning but how to do it fairly and efficiently?
We have to do what will have the most benefit for the most people
None of this would exist without all we have done together.
If the community has things to do, if they want to invite us to participate, today you will find more people who can and are willing to participate.
We are all ears we want to figure out how to engage with all of you.
Unless we do something technical, nothing will change. If we have conversations, that won't be enough to create change.
My dream is to make this something a huge number of people can enjoy and contribute to, this is just the beginning, there is more to come.
Facebook buying Oculus is excellent. They see the future we have all been working on
OnLive third party using our open source technology will make a viewer for the tablet
We do have conversations; we collaborate with all 3rd party teams
They improved their pricing model.
You can reach out to individual Lindens if you think they are interested.
Ebbe -  like an interest group catalogue to know meeting times and formats.
I know Torley. I understand his role. He can go inworld and hang out as much as he feels he has the time to do so.
We are here. We are willing to listen and dialog.  We want to talk about the future. The doors are open again.
We want to know how to make you successful.
That's it. I'm here. I'm happy to talk with all of you.

I want to learn and listen. I want to make you successful.

Wednesday, 9 April 2014

Philip Rosedale talking about the future of education in Virtual worlds

A few notes taken whilst listening to Philip Rosedale talking about the future of education in Virtual worlds.

He says that in addition to hardware, we need fast networks and low latency, and software that enables high speed transmission - then we can be emotionally connected with everyone.  We can literally see into the eyes of our students. High Fidelity is starting to make this available right now!

The architect or structure for moving forward - identity continues to evolve, avatars need to express and experience empathy to create more dedication to their avatar. Choices - mechanisms to identify folks become necessary – so that you can prove who you are! We need a shared marketplace that is independent of all servers where you can exchange content. Hyperlinking, or a doorway from one place to the next has to be clear – with maybe a look-up system like DNS?

We will be developing an internetwork of virtual worlds – Opensim and Second Life have started. Open source and open protocols need to be used. (No off switch)

Currently we have to use a mouse, with 2 degrees of freedom, up/down or side to side, the new software has up to 12 degrees of movement!

We should be able to host a rock concert will need hundreds or maybe thousands of machines – we can do it! We are experimenting with this at High Fidelity. You can get a lot of machines on line quickly so it is technically feasible. If everyone on the internet were talking at the same time, there aren't enough servers. There are 1/2 to 1 million physical servers and SL uses a significant percentage of them.
The next generation of VWs is likely to be built on shared machines! The implication is that to get access to all those machines that is several orders of magnitude higher than we have now...

On a tech side note, like the Oh Wow of Oculus, we have to see more stuff in the world.
When you fly up in SL, why can't you see the whole thing? We need a technology even better than SL that allows us to see 10 miles in the distance.

The hardware that we are going to see come on the market are fundamentally open the doors
The new hardware, led by Oculus, will open the doors to higher and easier ways to interface with virtual environments. The Leap and Connect are powerful.  In High Fidelity we use the short range version.
Without the learning curve, the population will grow.

The Architecture needs to be open.

We will be able to teach, seeing the eyes of the students – students really looking at you and paying attention! We can do things with specialised audio with higher power machines. The big challenge is getting more machines in the mix.

The privacy issues are going to be rich. When people have their own VW servers, we make decisions of trust as avatars coming into servers. We must have negotiations with the server.

For lots more info read