Hello and welcome! Here you are likely to find short and possibly infrequent posts. They will most likely be linked to the use of ICT within or without of the curriculum. I hope what you find is useful in some way. Please leave me a comment or send me a message :-)
Wednesday, 24 December 2008
It's Christmas!
As usual, in between times, I am playing around on the computer. I have followed someone else's (thanks Gavin - your words are better than mine) recent blog back to its source and created my own word cloud based on my Twitters from the last seven or eight months.
I think it is easy to see that I don't take my life or work nearly seriously enough :-) Maybe I should put MacBeth in and see what a sensible word cloud looks like!
Hmm - no comment on that :-)
I have suddenly been asked to do several small things in Second Life, and am preparing to run, with a colleague, our very first course in there. It has taken a long time to start to break into the educator's group in-world but it is happening, which I find very exciting!
Ah well - I have nothing really to say, just rambling - so I will give up and wish you all a very merry Christmas and the happiest, best possible 2009.
Monday, 15 December 2008
First Teaching Session in Second Life
Last night was, for me, a very exciting event. It was the very first session that I have done in Second life. It was a demonstration of some new language teaching tools at the request of Anna Begonia. I imagined it was going to be a very small event but actually quite a lot of people turned up, that was more to do with Anna’s persuasiveness than anything that was on offer. J
Having not been even remotely excited about it before the event, training is very “normal life” for me and the preparation for this was no different to anything else I do, but, after the event, which finished at midnight, I was so exhilarated that I could not sleep.
I am not going to beat myself up over a first training event, and on the whole, it was not bad. People enjoyed it and went off with two new items to use in their teaching, but, it could have been better!
I was demonstrating and talking in English, but most people there were Italian and did not speak English. Anna was translating everything I said. I am used to cutting instruction to bare bones, simple steps etc., so we worked well as a pair, however someone’s sound failed. At this point Daffodil stepped in and typed what I was saying in English. So we had a three man presentation. Many, many thanks to both Anna and Daffodil without whose help it would have been disastrous. Of course I should have had everything that I was going to say already prepared as a text, and the text available in a note card – why didn’t I? This I knew but somehow had not associated it with what I was doing, very strange! Anyway I am doing a repeat event soon and that will be greatly improved.
The biggest problem that I found was that people present had rezzed their own prims, not just used mine and when I came to clean up I selected everything, hit the delete key and only about two thirds of the stuff disappeared. I could not clean up what others had made, neither could I return it. So I had to write grovelling apologies to the landowner, put it all in a neat little heap and ask him to get rid of it.
So not an SL virgin teacher any longer, I am delighted at having done it and with lessons that I have learned! It is a pity the audience did not get the best performance possible but we all have to start somewhere.
I have just seen Anna's video clip of the event http://www.youtube.com/watch?v=abFYoBJBqVA :-)
Wednesday, 3 December 2008
Second Visit to Twinity
In the frequently asked questions section of the Twinity website it says that
"You can explore different locations, meet new people, pimp your avatar and apartment, and generally have fun!"
It seems that you cannot build or script. I can buy stuff and set up an apartment if I want to but I don't so apart from wandering around there does not seem to be a lot for me to do. That maybe because I don't know anyone here, though I seem to have one friend and that is clever, I had no idea...
It would seem that there is a plan for people to be able to upload artefacts that they have made into Twinity, "we are working on that" but I guess scale etc. could be an issue here and it does not look as if they are working to enable building and scripting.
I walked around virtual Berlin - the advert says to "take a walking tour and see the sights," yes they are pretty and I guess I could learn my way around if I wanted to. I started to investigate several buildings that seemed to have doors, but really they don't. They are external images only, unlike SL, where someone would design and build the whole building down to the tiniest details, all that is missing from the buildings in Twinity - mostly because avatars cannot build I guess!
So doors are not for walking though, bicycles are not for riding, daytime (CET) is daylight and night-time is dark. Avatars are, or can be, fairly realistic.
It is easy to chat to people and listen to the background music that is already set up.
I guess all that is left for me to do is make my apartment :-(
In Twinity at the moment there is not much to capture my attention. In Second Life - where I am happy to spend hours, I have a group of friends, places that I like to spend time and places to investigate. I am delighted to meet up with friends and chat, about life, the world, education etc., but if I am alone, as I frequently am, I can build and pretend to script and still really enjoy myself. I am not too bothered by being there alone as I am occupied. Sometimes, between projects I am looking for inspiration, the next project, then I may get fed up, but as soon as I am hooked on a project idea I enjoy it again. The big difference between the two is the ability to create.
I can't go back in and make an apartment or house or flat, I have a real life one to look after and clean etc., that project just holds no fascination at all, I would put my avatar in it and she would probably never come out. I can't cope with that :-) I will leave her outside and free, then if I visit again I will join her in looking around any new builds.
Tuesday, 2 December 2008
First visit to Twinity
Sunday, 30 November 2008
A coffee with Kyle Mawer
On Sunday 3oth November on EduNation ll in Second Life Nik Peachey interviewed Kyle Mawer from the British Council to find out about the work he has been doing in the Second Life Teen Grid. http://secondlife4teens.wikispaces.com/
Kyle talked about the about the new British Council island in the main grid and how it is replicating many of the quests from Teen Grid to give teachers and opportunity of visiting, seeing how it works and planning sessions without having to get into Teen Grid, which is almost impossible. The island should be open in February and may give an opportunity for more people to be involved in the creation of quests and resources without having to jump through the hoops needed to get access to the Teen Grid. I am looking forward to visiting that!
Kyle talked about the use of games to inspire the generation of young people who have grown up as gamers. Most of the work for the pupils is in the form of quests where young people have to listen to a story, follow clues and solve problems. Comic strip pages are used to give instructions, and pupils can often write the answers, thus giving opportunities to listen, write, read and speak in English. The main idea is to build an English speaking community to talk to and support each other whilst learning the language. Apparently young people enjoy the quests so much one has done one of the quests twenty-five times.
Kyle was asked how long it takes to build a quest, the answer is it is never ending, There are always more levels that can be added, things that can be changed to add interest etc. Robin Hood started out as a simple quest but has built and built. Sections such as the "odd one out" and "What needs doing" cover different aspects of language development, quests are either past, present or future - so they are all dealing with something different languagewise.
Kyle talked about how he uses games to inspire and gave us access to his wiki: http://kylemawer.wikispaces.com.
It was interesting that even though students want access to the main grid http://arwynquandry.wordpress.com/2008/11/28/notes-for-a-new-grid-pt-2/ . Kyle did not like the idea and prefers it as it is. I would like to see the grids merged but can see all sort of problems that are likely to prevent it from happening any time soon. The feeling from several in the room is that education not censorship is the way to go, that would be my view! Kyle talked about the challenges of keeping the Teen Grid safe with appropriate content, the teens do not help in that respect, having fun, as teens can do, creating and planting naughty bits around the island – they would not appear to need much help from adults at all :-) He still felt that they would encounter too many inappropriate places and content in the main grid.
This was a very interesting session, I have been to several now about Teen Grid and begin to build quite a reasonable picture of the place I am not allowed!
An unworthy adult :-)
Pictures from an Island
Anyone who knows me well will not have to ask which island – it is my Second Life favourite haunt, where I spend many hours creating bits and pieces, for fun, educational use or whatever. EduNation ll, in the hands of it's owner Dudeney Ge (Gavin Dudeney, Director of The Consultants-E) has undergone an update with new buildings, club, disco, seminar rooms and a video streaming system used to entertain everyone before and after this evening’s seminar A Coffee With... more on that one to come.
In the meantime enjoy the photos J
Sunday, 23 November 2008
Creative Tinkering: Interfacing the Real and Virtual Worlds of Museums and Cultural Heritage
Museums and galleries are being developed in Second Life on quite a massive scale. Avatars are actively invited to engage with the artefacts or pictures; they cannot harm them the same way as in real life situations. The question of how best to engage with them was the study of this exercise. This workshop was an attempt to get avatars to interact with a painting in a museum in Second Life.
Las Meninas – engaging people in museum environments
"And even our dreams are dreams. Discuss the nature of reality while being placed inside the setting of this painting."
On joining a group in Second Life we were teleported to the stage set, then visted a website that showed us the picture. Delegates chose at this point whether to be either actors or viewers and they were given the role the avatar was to play and also given his bit of secret information to be shared surreptitiously with the rest of the party. If people did not want to be actors they could be viewers and still interact with the characters. The actors took up their positions on pose balls to create the scene of the painting in a stage set in Second Life and the discussions began.
http://www.artchive.com/meninas.htm
http://en.wikipedia.org/wiki/Las_Meninas
I certainly picked up some strange “secrets” like when one player said the earth was flat, I thought that was his secret information but what he was trying to convey was that he was living in the 16 Century by demonstrating some beliefs at the time. I thought the nanny knew something about the queen murdering someone, I thought the body guard was suspicious of the maid and the artist may be plotting to murder the princess while the nanny disliked the job but liked the rewards. None of those were right! I am not sure what the secrets were but they seemed to revolve round 16 century life or politics in the Spanish Court. There seemed to be a brief threat at one point of the heretic burning and Spanish Inquisition! Be very afraid!
After the acting session we entered a group discussion about the exercise.
A couple of points for moving this sort of exercise forward were gathered, amongst them were:
- The actors should have costumes. In our case male avatars were asked to play the parts of young ladies and a nanny. The male bodyguard was played by a female so it was very confusing to start with. What I found very confusing was the speech bubble form of chat. I normally use text chat that appears at the bottom of the screen against a name and it is easy to scroll through to see if you have missed anything like that, but as it was set up answers could appear and disappear and be, and were missed.
- We thought far more information was needed, none of the actors could tell anyone about who they were or what they were doing there. We were referred to the Wikipedia website above, but to go and read that would have taken far too long out of a twenty minute exercise. On looking for information after the event I thought that the other link above gave a much clearer, quicker description of the painting and issues. If the actors were given a notecard they could have shared more information and we would have learned more about the picture.
In discussion it was felt essential that the learning objectives of the interaction were made clear. We did not know what we were trying to achieve, history, art technique analysis, a “secret” from each character or something different. We felt that we had failed in our task because we did not find out about the painting, the people, who they were, what they were doing etc.
It was felt very strongly that this sort of exercise could be brilliant and would be a useful exercise before actually visiting a gallery or museum because lots of preliminary work could be done before the visit.
One person said that after visiting a SL museum he knew his way around on his first RL visit to the same museum.
An off-shoot idea that people really liked was for museum artefacts or paintings to be chosen by avatar student who could then do tours, descriptions etc. and so give their reasons for why they had grouped items as they had. It is another, very different form of interaction but equally as engaging.
This was a very enjoyable session and I felt we all learned a lot about how one may work with students in Second Life from it. As I said at the time, even though we had not really had much luck in the exercise we all wanted to know. and go to find out about the painting so in that way it was still very successful. Probably one of the most useful things we learned was to keep any exercise that we want avatars in-world to do very simple and straightforward.
For more information watch the website http://questalicious.net/ or contact Lars Wienke - Velox Voom in SL.
Saturday, 22 November 2008
Sloodle at RELive 08 by Daniel Livingstone & Jeremy Kemp
University of West Scotland
SLOODLE (Simulation Linked Object Oriented Dynamic Learning Environment) is a plug-in that allows integration between the web-based Moodle and Second Life.
The group attending this session used Sloodle to help access an In-world music teaching area involving quizzes, a searchable glossary of music terms, some instruments to take and play, a sandbox where avatars can make and submit a musical instrument and a range of other interactive activities.
What does Sloodle do?
The Sloodle tool itself
• enables users to see each other’s real names and avatar names, who is present on the course and nearby
• Provides appropriate teaching / learning gestures to be used in-world
• Enables a chat facility that saves back to Moodle, and far as I can understand this also accommodates chat with those Moodle users that are not in-world
• Enables the use of the Moodle quiz tool in Second Life
• Enables quiz or challenge results to be saved back to the Moodle mark book
• Enables the use of a drop box for students to submit work
• Enables a voting tools that can be seen both in and out of Second Life
• Enables the teacher to present presentations available in Moodle without having to upload the slides as textures
http://www.sloodle.org/moodle/ This is available for any SL resident to try, if you want more information or to see it IM me Carolrb Roux in-world and we will see how much I remember :-)
There is also a case study available on the website https://www.sloodle.org/blog/?p=13
I enjoyed this session, as I don’t use Moodle I am not sure how useful I would find it but if I was teaching in-world I may be inclined towards purchasing a hosted Moodle site to see how much added functionality it really offers. I can create in-world quizzes and can use notecards for web addresses, task instructions or names. I have seen voting tools for sale in-world though have not tried them out. I have more gestures than I am ever likely to use. I can save chat. Students just have to drop whatever they would drop in a drop box into my profile and I would still get it, so I am not sure just how much extra functionality if offers, but, the site was interactive and enjoyable. It can be accessed without tutor available, instructions via the wiki, tasks etc. can all be accessed at any time. For running multiple courses with lots of students I imagine it would be an invaluable resource, if I was in a position to use it I would try!
Action Research Tool - ReLive 08
Leonie Ramondt
Anglia Ruskin University
In this session we were considering the evaluation of sessions taught or carried out in Second Life. Firstly we created and account to log into the http://journal.technologyandsocialaction.org/ site that gives access to an on-line reflective journal.
Once we had done that we worked in groups to plan, rehearse and evaluate work based on two different scenarios. The first scenario was dealing with recruitment and retention and was:
A student survey has indicated that several wheelchair using students have found that a number of facilities have been designed poorly for their use (e.g. toilets are located on the far corner of the top floor behind a series of heavy doors). They have suggested that it might help staff to experience things from their perspective. Design and test a scenario that might help key staff experience what this is like.
The group that I was in did not attempt this one but the group that did it decided that to put the teacher avatar into a bubble would help them to experience difficulties of corners, heavy doors, all sorts of inaccessibility in fact. They were preparing to do this in Second life as we split up at the end of the session.
The second session was dealing with Student Wellbeing and was:
You are exploring whether Second Life is a useful tool for student peer mentoring. In your group, design and test out some simple role plays for peer mentors, in matters such as campus orientation, what to expect from a seminar and the basics of group work.
Two groups worked on this one – one group doing the group work exercise. They formulated an exercise – building a den, where all students had to work collaboratively so had to share permissions to edit each other’s work and allow all parties to take part.
Our group did the campus orientation – after much trial, error and discussion we decided that a treasure hunt activity that taught both orientation and skills would be the best way to approach it.
The last group was working on using Survey monkey to plan their evaluation.
The groups that used the evaluation template in the journal all agreed that they needed their own questions, pertinent to the exercise to make it more useful. It was however a useful journal to use asd an ongoing record.
For evaluation purposes it was felt that if one needed quantitative data then the survey tool may be better, if one wanted qualitative data then a much more precise set of questions was needed.
The group work facility on the journal did not work and all who used it felt that that was an essential requisite for the tool to be useful in the group.
The journal is available on-line at http://journal.technologyandsocialaction.org/
A Day with John Davitt
I was lucky enough, a couple of weeks ago, to attend a day led by John Davitt, described as a “practical visionary” in the field of ICT in education. John talked about how we all learn. The answer is; in a multitude of ways, so he felt that we should be asking children how they want to learn what they need to know saying that we can’t guess. The personalised learning agenda has been an important feature of education here in the UK for a while now, but in a new analysis of personalised learning - reported by the BBC http://news.bbc.co.uk/1/hi/education/7741943.stm and tweeted a few hours ago by Gavin Dudeney it has been called "Well intentioned waffle" and challenges the idea ending with the line: “Which is why "personalised learning" was more of a symbolic gesture than a real turning point in education policy.” Being a teacher I have no problem with the fact that teachers provide for as many different ways of learning as possible by making the best use of many types of resources, images, video, sound, text and ask for work back from pupils in a huge mixture of different media and allow pupils freedom to develop their own interests and skills as far as can be fitted into the creative curriculum. Also the Learning Platforms that are being introduced across the whole country giving pupils access to their learning resources and education on demand. We are all working towards what we thought was personalised learning - if it not called that, fine - we are doing the best we can to provide what our pupils need when they need it whatever it is called.
The focus for the day was to be on the use of tools for the schools of the future. John said that there is already a wide range of learning tools available in school but he felt that the web 2.0 tools should simply fit into the pot of resources available for use. Pupils should be able to use whatever works for them to when they want to learn something. The tools need to work around the whole “chessboard” of learning - so that pupils can, amongst other things, see, hear, talk, show, write, listen, scan, animate, share and record chats. They should be used to develop and enhance creativity.
There is a dilemma between what we have in paper and what we have digitally. Do we want, or want our students to live in the paper world or digital world? Should we be aiming at being paperless, or do some people need resources that are paper? Are they mutually exclusive?
John’s answer was that so long as they can live powerfully and actively in whichever they choose, or both, then it is fine.
As a warm up John introduced a random name chooser, that was fun and can be found at: http://classtools.net/main_area/fruit_machine.htm.
John is a great advocator of using the mobile phone in interesting ways. He says there is a “difference engine” in every pocket. He threw out a few ideas: send a text message abroad and get a reply, text the teacher 160 characters on any subject and show 10 seconds on sedimentary rock as a film on mobile phone. He reminded us that we should think of activities not technology. To focus on the power of this John introduced his Learning Event Generator, a tool that can generate random curriculum linked activities, an on-line version can be seen at http://www.newtools.org/showtxt.php?docid=737. We were all given copies of the software to try out and develop. His newest version was running on his iPhone. (He also demonstrated a rather wonderful but possible pointless ocarina simulation for the iPhone, that instantly loved and coveted.)
The delegates were all given a task from the Learning Event Generator and around the room we had videos, pdf files, sound files and animations all created in about 30 minutes in the session.
John showed the group some Flickr tools that I had not seen before - http://bighugelabs.com/flickr/, he used a photograph that he had taken of the group during the morning session and had published on Flickr, to make a magazine cover. Lovely creative use of the mobile phone, web 2.0 tools and a very inspiring task for pupils.
He reminded us to use free tools such as Scratch with its 160,000 current projects that can be downloaded to investigate how they work and improved http://scratch.mit.edu/.
He talked about mashing being a new art form and reminded us to use video tools, phones, digital cameras etc. To develop creativity, showing the sheep http://uk.youtube.com/watch?v=fZuLTzoSZbo and Rosie http://uk.youtube.com/watch?v=mTtVIFAm2Kw as a reminder of the fun element.
I am sure there was loads more he shared and showed, it was an interesting day and a timely reminder of what my job is all about, it is too easy to get bogged down in things that are not so important and forget it is all about the children.
Much more about John's work can be found on his website at http://www.newtools.org/ and on Dipity which seems to work well for him but will not for me :-( http://www.dipity.com/davitt.
Tuesday, 11 November 2008
Remembrance Day
Flander's Field ~ John MacCrae
Saturday, 8 November 2008
Earworms Spanish
Tuesday, 4 November 2008
A visit to the London Language Show
Saturday, 1 November 2008
Skrbl in Second Life 2
Well I set it up - so long as I always use the same skrbl board on the web it seems to work okay. If I change boards I have to change the land media url so it is esaier to use the same board. If I go to the My Skrbls I can clear the board I am working on so that it can be re-used. I can save the written-on boards as pictures etc., so they could be uploaded as permaneent textures in SL if needed.
Skrbl in Second Life
I saw a demo last night in SL that enabled users to share a whiteboard, but instead of just writing on it, like Mobwrite, people could draw. It was ideal for brainstorming, note taking etc. I have just had a look at Skrbl and it would seem that there is a widget that one can add to their blog. So this is an experiment! If I can add it to my blog, can I add it to a board in SL?
Thursday, 30 October 2008
Scratch for Second Life
Music files in Second Life
I have been making Christmas decorations in Second Life and felt quite hampered but the ability to play only 9.8 second sound clips in some of the items. For many, the animations, Christmas lights etc. 9 seconds is fine but for other pieces - central decorations like the wall or Christmas trees I felt I wanted the whole piece of music.
I have been playing with Psyke’s music script and using it very successfully. I am really quite pleased with it as others had said it was not good. I think it is a matter of getting the clip lengths right in the first place – that is a bit of a long winded job.
Tuesday, 28 October 2008
A Coffee with Gavin Dudeney
Halloween
Tuesday, 7 October 2008
Burning Life part 2
Ah well ... I had intended to keep this up to date with events during the week but failed :-)
Saturday, 27 September 2008
Burning Life 2008 part 1
Saturday, 20 September 2008
Reality Check
A couple of Saturdays ago my son came home having just arrived at the tail end of a dreadful car accident, where, we found out later a well-known lady from our village had been killed outright and her daughter, a mum of a houseful of teenagers, left very ill in hospital, prognosis not known.
I thought at the time that could easily have been my son, he missed it be a few seconds, daughter and I, husband and I, any other member of my family. The driver was not doing anything wrong, just driving along one of the main roads into the village when a horsebox and Landover crossed a crossroad out of control and ploughed their car through a wall opposite.
The following week at some point I got into the office and chatted to a colleague outside the ladies loo – as you do – when she said “wasn’t that terrible about Joe?” It transpired that a well known head teacher whom I have worked with over the years, took early retirement in July to spend time travelling with his wife, came back at the end of August from a family holiday, was ill, diagnosed on the Tuesday with lung cancer and died on Sunday. The week before the end of term he was with us at another colleague’s retirement and looked a picture of health and was so looking forward to and excited about the future.
Yesterday I was helping the head teacher carry out a self assessment in a special school. She always shows me round when I get there, which is only once or twice a year. I love to see the stuff they are doing, it is always so amazing. She was telling me about new touch screens – and they are good, when one of the teachers said that XXX was using one we should go and see him. We went into a tiny room, a boy of about 15 was strapped into a chair eyes fixed intently on a screen. A butterfly was tracking diagonally across the screen, when it got to the corner it stopped and faded, a fish replaced the butterfly’s starting position. After about twenty seconds the boy managed enough concentration and coordinated movement to dab at the screen to touch the fish which started that tracking across the screen. We watched and encouraged him for a couple of minutes. He knew I was there talking to him, he looked at me several times obviously knowing I was different to the usual group of people around him. He seemed to take pleasure in showing me what he could do, and clearly knew when the games ended because we saw a very different movement to start it again. I felt quite privileged to be there and see his independence and success.
As I said in the first paragraph these things have made an impression on me. Any of my family could have been on that road at that moment – we all travel it, in various combinations of family or alone most days. I am very saddened by these deaths of both people though not particularly close to either, they are the very fabric of the place we live.
I am planning on taking early retirement, in the not too distant future and travelling... oh dear :-)
I have children – who mostly now have children – and they are fit, healthy and able in mind and body, independent people, with grand children on the same path. Whoever we are I am sure that as parents our biggest wish is to see our children grown, happy, settled with a family, knowing the joy that that has already brought to ourselves.
To me, even though it is a wonderful achievement, it seems so sad to see a young man, who should have the world at his feet, strapped in a chair to make sure he stays upright, tracking a butterfly across the screen. I felt and still feel quite humbled.
I am just so lucky, I have a wonderful family, home, friends, freedom to drive to work,in fact virtually anywhere, walk the dogs, be home alone to carry out every day chores, plan my time, my work, courses, resources etc. I can do more or less whatever I want to do any time I want to do it - within normal constraints of being part of a family and working. Two of the people mentioned about have died and the last one will never know this sort of freedom or independence.
It is Saturday and I am not at work, I got up early, spent an hour in Second Life over coffee and toast, started the laundry, chatted to daughter, received a phone call and went off with a friend on a treasure hunt round local village yard sale day :-)
I returned home, did shopping, more laundry, e-mails, added a few words to a wiki, and am cleaning the house between other things. I just cut some lavender flowers to put in a dish in the house, scratched my leg on a log and am bleeding... and the blood running down onto my foot somehow seems proof that I am really here. I am still here at the moment and still in control of my life after the not so gentle reminders of our frailty of life over the last fortnight ...
Thursday, 11 September 2008
Digital Storytelling in Second Life
The presentation was very interesting, the speakers clearly passionate about their work with the children. The actual work, inspired by Frost's poem "The road Less Travelled" in Second Life is quite amazing. The build, created as requested by pupils, is based on the story of the death of a young girl, Jenny, due to an eating disorder.
To visit the build go to http://slurl.com/secondlife/Lehigh%20Carbon%20Island/83/224/31 and teleport from the sign post to Ramapo. This leads to the story Keeper's Garden where you can experience the video, narrations etc., that formed the preliminary work to the project. From the garden there is a teleport sign leading to the Storyteller's World.
To wander round it and experience it make shivers run up my spine it is so dramatic. Video clips play in various places such as the toilet block where it is clear that Jen is making herself sick, and whilst friends ask her what is happening she claims to be okay and asks them not to tell.
Outside the school is a graveyard is misty, deserted and utterly depressing, there is a ghostly car, not quite sure of the significance of that but it certainly adds to the atmosphere.
Monday, 1 September 2008
The Owl and the Pussy-cat - part 2
Well the Owl and the Pussy-cat build in Second Life is complete and students are going to see it for the first time today. That is exciting; unfortunately due to training commitments I will not be there to see their reaction to it.
I have learned a lot. Over the last week I have tried many times to get a podcast playing in-world but failed completely. Last night I tried a media player and “with a little help from my friends” as a well known band once sang about I needed a lot of help from my friends, well one in particular :-) Many thanks once again!
Needless to say I am thrilled with the result – bereft without something now to work on so looking for a new project.
Work – first day back and lots of training – will try to add more later
Tuesday, 26 August 2008
Playing with some Web 2.0 Classroom Tools
The Lights Out Template
Click here for full screen version
On the full screen version allow pupils to take the small flame over sections of the picture and start to sketch various bit of what they can see. Once that is complete discuss what they have found as a class. Click several times on the bigger msgnifying glass to increase the size of the flame to show more and more of the image and focus on detail. This could be used in art using pictures to study detail, history using photographs, science using microscope images and geography using something like Googlemaps.
The jigsaw template
http://www.classtools.net/my/jigsaw64264.htm
Click here for full screen version
Pupils could use this one to develop arguments or discussion points, writing for and against in different coloured jigsaw pieces.
It could be used for sorting, possibly for brainstorming.
The Timeline
http://www.classtools.net/my/timeline64747the_late_20th_century.htm
Click here for full screen version
Pupils could be encouraged to add any information to a timeline on any subject. They could work collaboratively on decades, for example, as part of a history topic on the 20th Century.